The Cocos2D framework provides a lot of singleton objects that act as delegates/managers for basic objects like Textures, Sprites, Audio etc.
The following methods provides the handler to these high level Cocos2D framework:<!>CCActionManager* sharedManager = [CCActionManager sharedManager];
CCDirector* sharedDirector = [CCDirector sharedDirector];
CCSpriteFrameCache* sharedCache = [CCSpriteFrameCache sharedSpriteFrameCache];
CCTextureCache* sharedTexCache = [CCTextureCache sharedTextureCache];
CCTouchDispatcher* sharedDispatcher = [CCTouchDispatcher sharedDispatcher];
CDAudioManager* sharedManager = [CDAudioManager sharedManager];
SimpleAudioEngine* sharedEngine = [SimpleAudioEngine sharedEngine];[pb_builder]