Core Animation based on Quartz provides very simple ways to create special effects in your game or application.

The following shows how to create a Resize Effect of any UIView (e.g. UIButtonView, UIImageView etc.)


+(void)resize:(UIView*)view to:(CGSize)size withDuration:(int) duration andSnapBack:(BOOL) snapBack
    // Prepare the animation from the old size to the new size
    CGRect oldBounds = view.layer.bounds;
    CGRect newBounds = oldBounds;
    newBounds.size = size;
    CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"bounds"];

    // iOS
    animation.fromValue = [NSValue valueWithCGRect:oldBounds];
    animation.toValue = [NSValue valueWithCGRect:newBounds];

        // Update the layer’s bounds so the layer doesn’t snap back when the animation completes.
        view.layer.bounds = newBounds;

    // Add the animation, overriding the implicit animation.
    [view.layer addAnimation:animation forKey:@"bounds"];